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AI Insights · Timothy · January 2022

Top 5 Racing Games in Croatia Q4 2021

Explore the performance of the top 5 racing games in Croatia during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Racing Games in Croatia Q4 2021

The final quarter of 2021 saw notable performances from the top 5 racing games in Croatia on a unified platform. Below, we delve into the weekly downloads, revenue, and active user trends of these popular titles.

CSR 2 - Realistic Drag Racing experienced modest fluctuations in weekly revenue, peaking at around $1.1K in late November and maintaining an average revenue of approximately $800. Weekly downloads witnessed a significant rise mid-quarter, reaching 404 in mid-November before tapering off to 168 by the end of December. Active users showed a steady increase from 1.8K in late September to a peak of 2.6K in late November, before stabilizing around 2K at the end of the year.

Need for Speed No Limits showed a strong performance in weekly revenue, with a high of $895 in the last week of December. Downloads spiked dramatically in mid-December, reaching 2.2K, while active users followed a similar upward trend, peaking at 6.6K in mid-December and slightly decreasing to 6.5K by the end of the quarter.

Real Racing 3 saw a gradual increase in weekly revenue, culminating at $535 in the final week of December. Downloads also followed an upward trajectory, starting at 403 in late September and reaching 749 by the end of December. Active users remained stable, with minor fluctuations, and ended the quarter at approximately 4.5K.

Asphalt Legends Unite had a notable increase in weekly revenue towards the end of the quarter, peaking at $534 in mid-December. Downloads saw a significant rise in early December, reaching 714, while active users also increased, peaking at 2.5K in mid-December before settling at around 2K by the end of the month.

Mario Kart Tour showed consistent weekly revenue, averaging around $200, with a peak of $254 in late September. Downloads fluctuated throughout the quarter, peaking at 892 in late September and ending at 786 in late December. Active users remained high, with initial numbers at 9.5K in late September, peaking at 9.3K in early November, and ending the quarter at 7.9K.

These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022